oGFx takes over PictureXS
I just posted picture number 5000 in PictureXS. This gives me the opportunity to write about something that is not directly related to PictureXS or the web. The picture belongs to a collection of screenshots I have been taking of the ongoing PLW interactive graphics experiment called oGFx (for now) that Kyle and I have been working on. It combines Cocoa, CoreImage, Python, Quartz2D, OpenGL and GLSL to deliver a true interpreted graphics programming environment with direct access to the GPU. Dynamic texture mapping, procedural geometry, and programmable shader customization are the building blocks we are using to make interactive graphics programming feel less like a sandbox, and bring it closer to the true nature of computer graphics.
The following pictures are sections of screenshots taken during tonight’s testing session. We will be updating the screenshot gallery here on a regular basis. We might also come up with a gallery of movies soon.








