Vampirella in e15

Kate has been recently working on an implementation to support complex 3D mesh manipulation in E15, and she asked me if I could recover the experiments with OpenGL lights I was developing a while ago, to get a working simple lighting model for her to play with.

The following image shows the effect of a spotlight hitting on one of Kate’s meshes, where I placed a scanned image of original artwork from the classic Vampirella comic from the 1970s published by Warren that I found somewhere in the web.

It might take a while to properly implement full control of the OpenGL light resources from the E15 python interpreter, but it will be a very nice thing to have, specially thinking about the potential of combining lighting information with Kyle’s new in-progress implementation of GLSL support for E15. It makes me wanna grow hair on the MIT website.

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