Archive for October, 2015

zaak.io

Friday, October 16th, 2015

They say “build and share virtual reality for everyone”: Zaak.io relies on webgl and threejs to deliver a browser based tool that lets users create simple virtual reality pieces that can be explored using google cardboard. I tried and it took me no time to make a simple scene. As far as I know, the barrier of entry for VR can’t get lower than this, both in terms of creating and sharing. It is pretty fun to use and delivers interesting results in five minutes. I still don’t know if I’ll ever actually use it but I seriously recommend you to check it out. As VR becomes more relevant to the regular digital user, more of these tools will emerge offering simple ways to make and share VR, and I believe a lot of interesting stuff will emerge from this space.

PS: here is my profile page in case I ever do something worth publishing with this toolkit. For now I can already say it’s a useful prototyping tool for VR experience development and I have successfully used it a couple of times.

9k=-9

Z-5

Cartoon Distortion

Saturday, October 10th, 2015

Dribnet aka Tom White suggested that we teamed up to submit an application to Printed Matter’s LA Art Book Fair for next year.

“But this means we will need to make some books for it”, I said. “Exactly”, he replied.

Next thing you know we are talking about hunting down a Risograph printer and figuring out how to go nuts with it.

The LA Book Fair submission required a print oriented portfolio website, so I finally put one together and hosted it at cartoondistortion dot com. Please take a look. It’s nice to see most of my graphical morsels tightly organized and readily available like that.

cartoon-distortion

Tom also had to make his own portfolio page. Hopefully we will get our little table at the book fair next year 😀