Archive for November, 2016

Depthkit 101

Tuesday, November 15th, 2016

I just got a new toy to make living VR ghosts using digital samples of real people in motion. Depthkit works with a Kinect sensor and a Canon DSLR camera. My current workflow uses the Depthkit Capture and Visualize software, Adobe AfterEffects, and Unity for room-scale game engine playback on a HTC Vive system. It’s a pain in the ass but really fun.