Archive for June, 2017

Real Knowledges, Virtual Designs Panel at AIGA Converge

Friday, June 2nd, 2017

I just presided as chair on a panel discussion around emerging design practices in VR called Real Knowledges, Virtual Designs: A Roundtable On Conducting Practice-Based Research In Virtual Reality at the AIGA Converge Conference in the School of Cinematic Arts at USC. The group featured an eclectic collection of VR practitioners including me, Samantha Gorman from Tender Claws, Kate Parsons from FLOAT, Tonia Beglari from Browntourage, and Adam Sulzdorf-Liszkiewicz from RUST Ltd. It was nice to hang out at USC with Adam again, who put this all together and was the best Teacher Assistant ever a few years back, when I taught IML-400 there.