Archive for the 'art' Category

Sundance 2016

Friday, January 29th, 2016

Waves was a complete success at the New Frontier Exhibit of the Sundance Film Festival this year. I got my Sundance member card and participated in a series of discussions, panels and interviews with many interesting creative people that have a lot to say about virtual reality and storytelling. Here are some of them: @brillhart Principal VR filmmaker at Google, @Saschkaunseld Creative Director at Oculus Story Studio, my creative partners on Waves @BrainDickinson & @ReggieWatts, @PatrickTOsborne Director of Disney’s Feast, @ImmersiveJourno godmother of virtual reality, and @djabatt of course.

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Synchrony 2016

Saturday, January 9th, 2016

I am attending a demo party called Synchrony NYC. It is hosted at a place near Union Square in Manhattan called Babycastles and organized by my old friend @nickmofo, who invited me to give a talk about virtual reality.

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Synchrony promotional image by Raquel Meyers.

WEDIDIT Merch

Saturday, December 19th, 2015

After he saw the THX inspired animation I made for the intro sequence of the VR House Party we shot with WEDIDIT in February, Nick Melons asked me to produce some graphics for their new line of Merch. I can’t wait to get my hands on some of that stuff. Hopefully it will all come out at the time we release the house party video.

Cartoon Distortion

Saturday, October 10th, 2015

Dribnet aka Tom White suggested that we teamed up to submit an application to Printed Matter’s LA Art Book Fair for next year.

“But this means we will need to make some books for it”, I said. “Exactly”, he replied.

Next thing you know we are talking about hunting down a Risograph printer and figuring out how to go nuts with it.

The LA Book Fair submission required a print oriented portfolio website, so I finally put one together and hosted it at cartoondistortion dot com. Please take a look. It’s nice to see most of my graphical morsels tightly organized and readily available like that.

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Tom also had to make his own portfolio page. Hopefully we will get our little table at the book fair next year 😀

Artes Mediales desde Colombia

Monday, November 3rd, 2014

En un comunicado electrónico desde Colombia, Maria Paula Lorgia me acaba de informar que ha presentado al público el Catálogo Razonado de Artes Mediales correspondiente al Seminario Transmedia en que participé hace casi exactamente un año con la charla intitulada Propagación de Ficciones.

Este catálogo incluye mi texto Espacio público y participación narrativa en la era digital, escrito en su totalidad en el zoológico de San Diego, donde hago una reflexión alrededor de los trabajos que he tenido oportunidad de realizar en el espacio público geográfico y digital a partir de mi estancia en el MIT, donde trabajé con Antoni Muntadas, John Maeda y Henry Jenkins alrededor de temas relacionados con los medios digitales, sistemas de participación, y espacio público. Estos trabajos incluyen Querida encogí el barrio y Branches The Nature of Crisis.

El catálogo completo se encuentra disponible como PDF en la biblioteca en linea de la Secretaría de Cultura, Recreación y Deporte de la Alcaldía Mayor de Bogotá.

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A mirror suit and 360 video by the beach

Sunday, September 7th, 2014

This weekend my friend Daksh Sahni invited me to shoot my first spherical video for Virtual Reality using a camera ball with ten gopros attached to it. The idea was to capture his friend Yana Clark performing with her mirror suit at dusk by the ocean.

The suit reflected beams of light from the sun in every direction while Yana explored the rocky shore alone. It was a beautiful sight.

This is the first time I get to experience the weird nature of 360 degree video. You see, when you’re doing this, you’re basically capturing every direction at the same time; front, left right, top, back and bottom, the 360 camera rig sees it all, so no film crew can be around the scene while the camera is rolling. Everybody that is not in the scene has to find a hiding place and disappear.

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Coincidentally, Yana is the great granddaughter of Lygia Clark, who did some early work in VR art. Lygia’s most relavant work in connection to VR is her mirrored spectacles from 1967: (see attached image and an excerpt from Lygia Clark and Hélio Oiticica: A Legacy of Interactivity and Participationfor a Telematic Future, an essay by Simone Osthoff):

Curiously, Ivan Sutherland’s pioneering work with virtual reality, developed around the same time, was based on the introduction of the related concept of head-mounted displays. The visual and cultural parallels between these and other investigations in art and science are as significant as they are unexplored. As Myron Krueger has pointed out, “Many aspects of virtual reality including full-body participation, the idea of a shared telecommunication space, multi-sensory feedback, third-person participation, unencumbered approaches, and the data glove, all came from the arts, not from the technical community”

Clark’s experiences tend to merge the body’s interior and exterior spaces, stressing the direct connection between the body’s physical and psychological dimensions. The pure optical emphasis of her geometric abstract paintings from the 1950s are transformed by Nostalgia of the Body into sensory explorations of texture, weight, scale, temperature, sound and movement. These sensations are the basis of a non-verbal language employed both in processes of self-discovery and collective explorations among a group of participants. There is a significant conceptual link between these collective explorations and the characteristic of telecommunications art Roy Ascott calls “distributed authorship.” Clark’s collective creations became her main focus during the period she lived in Paris

Clark is commemorated as a pioneer, first of interactive art and then of participatory performance—themes that are everywhere these days. But without a better sense of the thorny drama of her biography, it’s easy to forget, today, in a world of social media and flash mobs, Google Glass and Oculus Rift, that the dissolution of “art into life” was a truly radical art theme of the ’60s and ’70s, one of the ways which fine art and the counterculture merged into one gumbo in the churning cauldron of a decade of political cataclysms.

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Wemolab GIF commissions

Tuesday, August 12th, 2014

I have been using tumblr and twitter connect with gif artists in the web and commission them with making small animated loops inspired by the Wemolab logo. Here are some of my favorite results. Beautiful.

By zolloc:

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By Dave Whyte:

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By Maxwell Ingham:

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