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	<title>blacklog &#187; graphics</title>
	<atom:link href="http://blacklog.mitplw.com/category/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://blacklog.mitplw.com</link>
	<description>Luis Blackaller</description>
	<lastBuildDate>Fri, 27 Jan 2012 00:38:17 +0000</lastBuildDate>
	<language>en</language>
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		<title>An exercise in personalization</title>
		<link>http://blacklog.mitplw.com/2012/01/20/an-exercise-on-personalization/</link>
		<comments>http://blacklog.mitplw.com/2012/01/20/an-exercise-on-personalization/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 19:27:39 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[draw]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mitplw]]></category>
		<category><![CDATA[plw]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=2603</guid>
		<description><![CDATA[Last month I worked with BuzaMoto on a website for the MoMA Armory Show 2012. Mud made the website and I provided the content artwork for the main feature of the site: A personalized virtual BobbleHead creation tool. These BobbleHeads are offered by MoMA as an extra token for people that buy access to the [...]]]></description>
			<content:encoded><![CDATA[<p>Last month I worked with <a href="http://buzamoto.com/">BuzaMoto</a> on a website for the <a href="https://momaarmoryshow.org/">MoMA Armory Show 2012</a>. <a href="http://mud.mitplw.com/">Mud</a> made the website and I provided the content artwork for the main feature of the site: A personalized virtual BobbleHead creation tool.</p>
<p>These BobbleHeads are offered by MoMA as an extra token for people that buy access to the live stream of the Armory Show closing event: a live performance by mexican chill wave band <a href="http://neonindian.com/">Neon Indian</a>. In addition to this, the collection of generated BobbleHeads will be projected on stage during the performance.</p>
<p>Aside from it being an interesting fundraising participation system, <a href="https://momaarmoryshow.org/">momaarmoryshow.org</a> is an excellent example of a seamless, low-effort online transaction experience. I would probably spend a lot more money on digital content if other online stores made shopping as easy and pleasant as <a href="https://momaarmoryshow.org/">momaarmoryshow.org</a> does.</p>
<p>I designed most of the BobbleHeads based on dead celebrity artists (Frida, Picasso, Warhol, Louise Bourgeois, etc.), together with a couple of celebrities from pop culture, one science celebrity, and a monster made from body parts of several cadavers. This <a href="http://www.flickr.com/photos/blackaller/6718635101/">flickr link</a> features the complete BobbleHead collection in the form of a wallpaper, including a famous superhero that didn&#8217;t make it to the website for obvious copyright reasons.</p>
<p>Here are the two BobbleHeads I made so far:</p>
<li><a href="https://momaarmoryshow.org/bobble_heads/79-Black-on-Saturday-morning">Black on a Saturday morning</a>, featuring the real me,</li>
<li>and <a href="https://momaarmoryshow.org/bobble_heads/80-Maya-goes-to-the-gallery">Maya goes to the gallery</a>, featuring Maya as an art snob.</li>
<p><a href="http://blacklog.mitplw.com/wp-content/uploads/armorshow.png"><img src="http://blacklog.mitplw.com/wp-content/uploads/armorshow.png" alt="" title="armorshow" width="550" height="310" class="alignnone size-full wp-image-2605" /></a></p>
<p>Update: <a href="http://blog.buzamoto.com/2012/01/26/site-launch-moma-bobble-heads/">Mud&#8217;s post</a> in the BuzaMoto blog. </p>
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		<title>Tilings and Cars</title>
		<link>http://blacklog.mitplw.com/2011/09/26/tilings-and-cars-on-a-show/</link>
		<comments>http://blacklog.mitplw.com/2011/09/26/tilings-and-cars-on-a-show/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 21:49:07 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[symmetry]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=2479</guid>
		<description><![CDATA[Some of my prints and laser-cuts have just been featured in a group show called Urban Nothingness, curated by Gene Wyrick for the Jefchak/Wyrick Gallery. The work I have on this show is part of two ongoing series that I have been doing for a while: Black and White City is a series of ongoing [...]]]></description>
			<content:encoded><![CDATA[<p>Some of my prints and laser-cuts have just been featured in a group show called <strong>Urban Nothingness</strong>, curated by Gene Wyrick for the <a href="http://www.audishusar.com/" target="_blank">Jefchak/Wyrick Gallery</a>.</p>
<p>The work I have on this show is part of two ongoing series that I have been doing for a while:</p>
<p><a href="http://www.flickr.com/photos/blackaller/sets/72157603341174246/" title="Black and White City" target="_blank">Black and White City</a> is a series of ongoing drawings, prints, animations and public interventions that I started in 2004 for my artistic residence in <a href="http://www.iscp-nyc.org/" target="_blank">ISCP-NYC</a>. My intention with this series is to extract a graphic language from the experience of big cities that separates urban technological elements from their human counterparts, to combine them later in sequences and configurations that explore ideas closely related to the life in the city, like routine, waiting, isolation, fear and pressure.</p>
<p><a href="http://www.flickr.com/photos/blackaller/sets/72157627073266121/" title="Reflections on Symmetry" target="_blank">Reflections on Symmetry</a> is a line of aesthetic research that I pursue to understand symmetry as concept, system and form. It started as a script for a short film on the work on <a href="http://en.wikipedia.org/wiki/M._C._Escher" target="_blank">Escher</a> and <a href="http://en.wikipedia.org/wiki/Harold_Scott_MacDonald_Coxeter" target="_blank">Coxeter</a> that I wrote in 2002 and 2003 with <a href="http://www.matem.unam.mx/roli" target="_blank">Javier Bracho</a>. Over the years, this work has taken the form of writing, 3D models, animations, paper cuts, computer software, drawings and laser-cuts.</p>
<p>The show will open from August 22nd to October 24th at <a href="http://maps.google.com/maps?q=8670+Wilshire+Blvd.+Beverly+Hills,+CA+90211+Suite+114&#038;hnear=8670+Wilshire+Blvd,+Beverly+Hills,+California+90211&#038;gl=us&#038;t=m&#038;z=16&#038;vpsrc=0">8670 Wilshire Blvd. Beverly Hills CA 90211 Suite 114</a>.</p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/frames_3.png" alt="" title="frames_3" width="550" height="309" class="alignnone size-full wp-image-2481" /></p>
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		<title>Geometry is back</title>
		<link>http://blacklog.mitplw.com/2011/07/25/geometry-is-back/</link>
		<comments>http://blacklog.mitplw.com/2011/07/25/geometry-is-back/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 08:06:31 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[symmetry]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=2333</guid>
		<description><![CDATA[This weekend, I have been swimming inside a projection of the 120-cell courtesy of Jenn3D. The tetrahedrons stand for vertices. Jenn3D looks great. I downloaded the source code but I couldn&#8217;t understand most of it. At least I got it to compile.]]></description>
			<content:encoded><![CDATA[<p>This weekend, I have been swimming inside a projection of the <a href="http://en.wikipedia.org/wiki/120-cell" target="_blank">120-cell</a> courtesy of <a href="http://www.math.cmu.edu/~fho/jenn/" target="_blank">Jenn3D</a>. The tetrahedrons stand for vertices. <a href="http://www.math.cmu.edu/~fho/jenn/" target="_blank">Jenn3D</a> looks great. I downloaded the source code but I couldn&#8217;t understand most of it. At least I got it to compile.</p>
<p><iframe src="http://player.vimeo.com/video/26855467?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Undef Print</title>
		<link>http://blacklog.mitplw.com/2011/07/01/undef-print/</link>
		<comments>http://blacklog.mitplw.com/2011/07/01/undef-print/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 00:48:08 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[tiny]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=2182</guid>
		<description><![CDATA[This afternoon I accidentally found myself submitting tiny snippets of Javascript code to UndefPrint, and watching my submissions transform into prints almost instantly on a live video stream. The video showed a window to the street on the right side, and moving arms holding beer bottles on the left. In the center of the frame, [...]]]></description>
			<content:encoded><![CDATA[<p>This afternoon I accidentally found myself submitting tiny snippets of Javascript code to <a href="http://www.undefprint.com/">UndefPrint</a>, and watching my submissions transform into prints almost instantly on a live video stream. The video showed a window to the street on the right side, and moving arms holding beer bottles on the left. In the center of the frame, a printer was drawing every submission on an interminable roll of paper. It was 8:30 PM in Berlin when I started looking. It was getting dark, and I stuck around until their clock hit midnight. I think it was 3:00 PM here in California. Ubiquity—to be present in several places at the same time—feels priceless. It even inspired me to write something in this journal for the first time in months ^_^</p>
<p>This exercise in <a href="http://en.wikipedia.org/wiki/Telematics">Telematics</a> and participation is just one out of many—<a href="http://www.lozano-hemmer.com/amodal_suspension.php">Amodal Suspension</a> by Ralfael Lozano-Hemmer and <a href="http://bea.st/sight/absolutQuartet/">Absolut Quartet</a> by Jeff Lieberman &#038; Dan Paluska immediately come to mind—but it stands out in a particular way that is relevant to some of the work we were doing back in the <a href="http://plw.media.mit.edu/">PLW</a> a few years ago. <a href="http://www.undefprint.com/">UndefPrint</a> is only open to participants that can write code. The general public is excluded. At least a bit of knowledge of Javascript and computer science is required to get anything out of <a href="http://www.undefprint.com/">UndefPrint</a>. The idea that <strong>code is a mode of expression</strong> in a way similar to simple speech, doodling, or any other gesture that can be performed in public is not new, but it is an important one, because it puts code next to activities that come naturally to most humans—like speech or hitting on a keyboard to produce sounds—even when coding doesn&#8217;t come naturally for anybody. Perhaps in the future we will be able to speak code—and math—the way we can sort out objects in a crowded room. One can only hope.</p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/undefprint.png" alt="" title="undefprint" width="550" height="293" class="alignnone size-full wp-image-2191" /></p>
<p>Here is the code that draws the pattern in the image above, the fifth in my series of submissions:</p>
<pre style="color:dodgerblue;">
for (i=0;i<=pWidth();i++){
  for (j=0;j<=pHeight();j++){
    pSymbolB(219+(Math.floor(Math.sin(j*i))%3));
    pPixel(i,j);}}
</pre>
<p>And, some fooling around with triangular patterns:</p>
<p><img style="opacity:0.9;filter:alpha(opacity=90);" src="http://blacklog.mitplw.com/wp-content/uploads/pattern_4.png" alt="" title="pattern_4" width="550" height="240" class="alignnone size-full wp-image-2236" /><img style="opacity:0.9;filter:alpha(opacity=90);" src="http://blacklog.mitplw.com/wp-content/uploads/pattern_3.png" alt="" title="pattern_3" width="550" height="240" class="alignnone size-full wp-image-2237" /><img style="opacity:0.9;filter:alpha(opacity=90);" src="http://blacklog.mitplw.com/wp-content/uploads/pattern_1.png" alt="" title="pattern_1" width="550" height="240" class="alignnone size-full wp-image-2239" /></p>
<p>Did I ever mention how much I like simple nested for-loops?</p>
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		<title>Between 2D and 3D</title>
		<link>http://blacklog.mitplw.com/2010/08/08/between-2d-and-3d/</link>
		<comments>http://blacklog.mitplw.com/2010/08/08/between-2d-and-3d/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 06:53:41 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[mit]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=1780</guid>
		<description><![CDATA[This is update from a previous note. A few months ago I modeled a few cartoon characters using an experimental modeling application developed by Alec Rivers at CSAIL. Working with it is actually a hybrid process between drawing and modeling. After drawing a few views of a cartoon character from a few basic two dimensional [...]]]></description>
			<content:encoded><![CDATA[<p>This is update from a <a href="http://blacklog.mitplw.com/2009/12/10/csail-toons/">previous note</a>. A few months ago I modeled a few cartoon characters using an experimental modeling application developed by <a href="http://www.alecrivers.com/">Alec Rivers</a> at CSAIL. Working with it is actually a hybrid process between drawing and modeling. After drawing a few views of a cartoon character from a few basic two dimensional shapes—front, side and top for example—the software tries its best  generate all other views required to look at the character from any p.o.v. in three dimensions. An iterative process lets you refine the views that don&#8217;t look right, rearranging and deforming the original shapes, until you build a two dimensional character that can be looked in three dimensions from any angle. Hence the name of the project: <strong>2.5D</strong>. I believe using this software can be significantly less confusing than my explanation. Alec and his collaborators are definitely more clear in the <a href="http://www.alecrivers.com/2.5dcartoonmodels/files/2.5d%20cartoon%20models.pdf">paper</a> that was featured in <a href="http://kesen.realtimerendering.com/sig2010.html">Siggraph</a> this Summer. If you visit <a href="http://www.alecrivers.com/2.5dcartoonmodels/">Alec&#8217;s project webpage</a> you can actually download the software and play with the models I made—or make your own—provided that you can run Windows 7 or Vista in your machine.</p>
<p>The character featured in the picture combines features from Disney&#8217;s <a href="http://en.wikipedia.org/wiki/Stitch_(character)">Stitch</a> and the little green aliens from the <a href="http://en.wikipedia.org/wiki/List_of_Toy_Story_characters">Toy Story</a> series.</p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/toon_2.png" alt="" title="alien" width="550" height="309" class="alignnone size-full wp-image-1783" /></p>
<p>I am not sure if a version of this technique will ever become an industry standard. It all depends on how much smarter computers will become in the future, but it&#8217;s a good reminder that the creation of new digital tools is an open door to new forms of expression, even within the constraints of traditional forms like cartoon animation.</p>
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		<item>
		<title>CSAIL Toons</title>
		<link>http://blacklog.mitplw.com/2009/12/10/csail-toons/</link>
		<comments>http://blacklog.mitplw.com/2009/12/10/csail-toons/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 20:31:40 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[mit]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=1593</guid>
		<description><![CDATA[This fall I worked on a top secret CSAIL project, modeling toon characters with an experimental system that I can&#8217;t talk about until it goes public. This job has reminded me how much I love cartoons in general, and how I should be doing more of those, and less of other things. Cartoons sit halfway [...]]]></description>
			<content:encoded><![CDATA[<p>This fall I worked on a top secret <a href="">CSAIL</a> project, modeling toon characters with an experimental system that I can&#8217;t talk about until it goes public. This job has reminded me how much I love cartoons in general, and how I should be doing more of those, and less of other things. </p>
<p>Cartoons sit halfway between realism and typography, still kind of faithful to some aspects of realism, but conceding a lot to symbolic representation. It&#8217;s not that cartoons can&#8217;t represent things faithfully, cartoons choose not to do so in order to communicate things better. </p>
<p>Cartoon shapes and environments can&#8217;t be fully defined in terms of geometric systems and mathematical modeling, forcing the intervention of the human component that is the essence of many deep cognitive questions. Cartoons are Gestalt at its best, and they are also fun as hell.</p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/custom-content/perrito.png" /></p>
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		<title>oGFx book prototype.</title>
		<link>http://blacklog.mitplw.com/2008/12/10/ogfx-booklet-prototype/</link>
		<comments>http://blacklog.mitplw.com/2008/12/10/ogfx-booklet-prototype/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 02:06:50 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[e15]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[ogfx]]></category>
		<category><![CDATA[plw]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=871</guid>
		<description><![CDATA[I have been working on this with Kyle.]]></description>
			<content:encoded><![CDATA[<p>I have been working on this with <a href="http://buza.mitplw.com/" target="blank">Kyle</a>.<br />
<img src="http://blacklog.mitplw.com/wp-content/uploads/custom-content/layout_fin.png" /></p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/custom-content/maguito.png" /></p>
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		<item>
		<title>E15 and oGFx on Vimeo</title>
		<link>http://blacklog.mitplw.com/2008/08/11/e15-and-ogfx-on-vimeo/</link>
		<comments>http://blacklog.mitplw.com/2008/08/11/e15-and-ogfx-on-vimeo/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 02:03:26 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[e15]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[ogfx]]></category>
		<category><![CDATA[plw]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=640</guid>
		<description><![CDATA[We just created channels in Vimeo for oGFx and E15: http://www.vimeo.com/ogfx http://www.vimeo.com/e15 It helps a lot to understand what these things are about when you look at them in motion.]]></description>
			<content:encoded><![CDATA[<p>We just created channels in Vimeo for oGFx and E15:</p>
<ul>
<li><a href="http://www.vimeo.com/ogfx">http://www.vimeo.com/ogfx</a></li>
<li><a href="http://www.vimeo.com/e15">http://www.vimeo.com/e15</a></li>
</ul>
<p>It helps a lot to understand what these things are about when you look at them in motion.</p>
<p><object width="550" height="308"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1061572&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1061572&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="308"></embed></object></p>
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		<title>MyStudio</title>
		<link>http://blacklog.mitplw.com/2008/07/10/mystudio/</link>
		<comments>http://blacklog.mitplw.com/2008/07/10/mystudio/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 03:02:00 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[e15]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[media lab]]></category>
		<category><![CDATA[ogfx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[plw]]></category>

		<guid isPermaLink="false">http://blacklog.mitplw.com/?p=603</guid>
		<description><![CDATA[For my thesis I modified e15 and created a studio web application to log and share my creative process while writing ogfx scripts. To save time, I embedded the studio application within PictureXS. I separated the studio from PictureXS by making a studio controller and adding some functionality to the picture model, like the ability [...]]]></description>
			<content:encoded><![CDATA[<p>For my thesis I modified <a href="http://e15.media.mit.edu" target="blank">e15</a> and created a <strong>studio</strong> web application to log and share my creative process while writing <a href="http://black.mitplw.com/ogfx/" target="blank">ogfx</a> scripts. To save time, I embedded the studio application within <a href="" target="blank">PictureXS</a>. I separated the studio from PictureXS by making a studio controller and adding some functionality to the picture model, like the ability to publish <a href="http://pixs.media.mit.edu/studio/snapshot/14020" target="blank">code and snapshots</a> from e15 together at the same time. People visiting the studio website could send messages to the custom e15 I was running, and I could respond to them without leaving the programming environment in e15. It is not very hard to make an application take a capture from the pixels in one of it&#8217;s views and post it to a web service, so the interesting stuff to notice is independent from the platforms used, and what really matters is to observe how the creative process changes when it is performed in a digitally mediated public space.</p>
<p>Places like the MIT Media Lab tend to push towards figuring out new ways to make technology mediate between humans and their needs. There are many cases where this mediation might lead to an improvement of human life, but in many others the result is simply alienating. Writing instructions that make pictures instead of making pictures with my own hands is an interesting separation. Sharing the way these instructions change as I search for a different picture might illuminate about some aspects of computational art, but It could also be just another way to produce data where patterns could be found, just as it seems everybody everywhere is doing these days. We live, after all, in a statistical world.</p>
<p>The studio application is called <a href="http://pixs.media.mit.edu/studio/recent" target="blank">MyStudio</a>. The following image shows the first 110 pictures I published there:</p>
<p><img src="/wp-content/uploads/custom-content/mystudio.png" /></p>
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		<title>Vampirella in e15</title>
		<link>http://blacklog.mitplw.com/2008/04/16/vampirella-in-e15/</link>
		<comments>http://blacklog.mitplw.com/2008/04/16/vampirella-in-e15/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 06:18:40 +0000</pubDate>
		<dc:creator>black</dc:creator>
				<category><![CDATA[e15]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[plw]]></category>

		<guid isPermaLink="false">http://plw.media.mit.edu/people/black/journal/?p=591</guid>
		<description><![CDATA[Kate has been recently working on an implementation to support complex 3D mesh manipulation in E15, and she asked me if I could recover the experiments with OpenGL lights I was developing a while ago, to get a working simple lighting model for her to play with. The following image shows the effect of a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://plw.media.mit.edu/people/kjhollen/blog/">Kate</a> has been recently working on an implementation to support complex 3D mesh manipulation in <a href="http://e15.media.mit.edu/">E15</a>, and she asked me if I could recover the experiments with <strong>OpenGL</strong> lights I was developing a while ago, to get a working simple lighting model for her to play with. </p>
<p>The following image shows the effect of a spotlight hitting on one of Kate&#8217;s meshes, where I placed a scanned image of original artwork from the classic <a href="http://en.wikipedia.org/wiki/Vampirella">Vampirella</a> comic from the 1970s published by Warren that I found somewhere in the web.</p>
<p>It might take a while to properly implement full control of the <strong>OpenGL</strong> light resources from the <strong>E15</strong> python interpreter, but it will be a very nice thing to have, specially thinking about the potential of combining lighting information with <a href="http://plw.media.mit.edu/people/buza/blog/">Kyle&#8217;s</a> new in-progress implementation of <strong>GLSL</strong> support for <strong>E15</strong>. It makes me wanna grow hair on the <strong>MIT</strong> website. </p>
<p><img src="http://blacklog.mitplw.com/wp-content/uploads/custom-content/vampirella_550.png" /></p>
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