Archive for the 'graphics' Category

Casey Reas Linear Perspective

Sunday, September 6th, 2015

Casey Reas just opened a show at the Charlie James Gallery in Chinatown LA last night. It is interesting to see how his generative work has recently shifted from the purely algorithmic —using rules and numbers as a base to create form from scratch— to a deconstructive commentary on media that utilizes content units —like digital photographs and video streams— as a source of [not quite] raw data that generates his quasi abstract forms over an extended period of time. One of his pieces, the one I photographed for this article, retrieves the main photograph from the cover page of the New York Times every day, and uses it as is as a topological stripe that stretches across the digital frame over and over again, weaving a familiar, yet unrecognizable tapestry across the big television screen that Casey chose as his canvas. Well done.

9k=-7

9k=-8

Rest in Haste – No One Regifts Liquor

Tuesday, December 17th, 2013

My friends from Rest in Haste just released a two-track 7 inch vinyl record featuring an illustration I made for them in the cover. My friend Filip from Capital Grey describes them as “Sounds like Queens of the Stone Age”. I am not sure I agree with Filip’s assessment in full, but I do wish they sang in Czech more often. In any case, you should buy their record. It’s pretty cool, and there are only five hundred of those covers out there.

restinhaste

As a finishing note, let me give you access to a giant resolution version of the cover art, in case you feel like printing it the size of your bedroom. You are welcome.

Squares versus Triangles

Thursday, March 7th, 2013

Marvin Minsky once told me Triangles are smarter than Squares (and they are). It made total sense to me. Do you need an explanation?

triangulos

cuadrados

Today is my father’s birthday. Feliz cumpleaños! (Dedicado a mi papá).

Transmedia Generation Poster featuring Henry Jenkins

Saturday, June 16th, 2012

A few weeks ago I was commissioned by Jaroslav Švelch to create a poster featuring Henry Jenkins for the Transmedia Generation conference in the Czech Republic. Per Jaroslav’s suggestion, the poster features the Žižkov Television Tower as a very appropriate background. In case you’re interested, I found a video of Henry talking on Czech TV.

I recently acquired Manga Studio, and tried to make this my first illustration drawn with it, but I was not getting the degree of control I wanted, and I didn’t have time to practice much, so I rolled back to my traditional combination of Illustrator and Photoshop. Don’t get me wrong, I believe Manga Studio is actually a very powerful tool, and I am looking forward to become functional with it. I even used a fairly detailed sketch made with it as the starting point to the finished piece. Feel free to download the full resolution file I have in my flickr account, in case you’d like to make yourself a nice big badass print ^_^

henry
Photo courtesy of Jaroslav Švelch

An exercise in personalization

Friday, January 20th, 2012

Last month I worked with BuzaMoto on a website for the MoMA Armory Show 2012. Mud made the website and I provided the content artwork for the main feature of the site: A personalized virtual BobbleHead creation tool.

These BobbleHeads are offered by MoMA as an extra token for people that buy access to the live stream of the Armory Show closing event: a live performance by mexican chill wave band Neon Indian. In addition to this, the collection of generated BobbleHeads will be projected on stage during the performance.

Aside from it being an interesting fundraising participation system, momaarmoryshow.org is an excellent example of a seamless, low-effort online transaction experience. I would probably spend a lot more money on digital content if other online stores made shopping as easy and pleasant as momaarmoryshow.org does.

I designed most of the BobbleHeads based on dead celebrity artists (Frida, Picasso, Warhol, Louise Bourgeois, etc.), together with a couple of celebrities from pop culture, one science celebrity, and a monster made from body parts of several cadavers. This flickr link features the complete BobbleHead collection in the form of a wallpaper, including a famous superhero that didn’t make it to the website for obvious copyright reasons.

Here are the two BobbleHeads I made so far:

  • Black on a Saturday morning, featuring the real me,
  • and Maya goes to the gallery, featuring Maya as an art snob.
  • Update: Mud’s post in the BuzaMoto blog.

    Tilings and Cars

    Monday, September 26th, 2011

    Some of my prints and laser-cuts have just been featured in a group show called Urban Nothingness, curated by Gene Wyrick for the Jefchak/Wyrick Gallery.

    The work I have on this show is part of two ongoing series that I have been doing for a while:

    Black and White City is a series of ongoing drawings, prints, animations and public interventions that I started in 2004 for my artistic residence in ISCP-NYC. My intention with this series is to extract a graphic language from the experience of big cities that separates urban technological elements from their human counterparts, to combine them later in sequences and configurations that explore ideas closely related to the life in the city, like routine, waiting, isolation, fear and pressure.

    Reflections on Symmetry is a line of aesthetic research that I pursue to understand symmetry as concept, system and form. It started as a script for a short film on the work on Escher and Coxeter that I wrote in 2002 and 2003 with Javier Bracho. Over the years, this work has taken the form of writing, 3D models, animations, paper cuts, computer software, drawings and laser-cuts.

    The show will open from August 22nd to October 24th at 8670 Wilshire Blvd. Beverly Hills CA 90211 Suite 114.

    Geometry is back

    Monday, July 25th, 2011

    This weekend, I have been swimming inside a projection of the 120-cell courtesy of Jenn3D. The tetrahedrons stand for vertices. Jenn3D looks great. I downloaded the source code but I couldn’t understand most of it. At least I got it to compile.