Archive for the 'video' Category

Mangchi Live at Viva! Pomona

Thursday, March 30th, 2017

Wevr just made available on Transport a couple of pieces I directed last year featuring the band Mangchi performing live at Viva! Pomona. This is pretty cool. We used the Google/Gopro Jump Odyssey camera system that completely removes the painful step of stitching together stereoscopic spherical footage. Basically you film your stuff with your 16 camera rig, upload the footage to the Google cloud Jump service, and get back perfectly beautiful stereoscopic equirectangular footage ready to be enhanced with a traditional postproduction workflow. No more countless hours stitching together every camera.

In addition to this, David and Mangchi let us put our cameras anywhere we wanted —something uncommon when capturing a live performance, since the best location for a VR 360 camera is always right where somebody wants to be. Thanks to this we managed to capture the heart at the madness that only Mangchi can deliver and inspire on their audience. From their backstage naked body-painting rituals to privileged spots on the stage and the middle of the mosh pit, we get you as close as you can get to experiencing the raw power of this eclectic band at its fullest, loudest, and most colorful.

Here is a 360 Preview in youTube:

Depthkit 101

Tuesday, November 15th, 2016

I just got a new toy to make living VR ghosts using digital samples of real people in motion. Depthkit works with a Kinect sensor and a Canon DSLR camera. My current workflow uses the Depthkit Capture and Visualize software, Adobe AfterEffects, and Unity for room-scale game engine playback on a HTC Vive system. It’s a pain in the ass but really fun.

If elections were sports

Friday, October 21st, 2016

We partnered with Youtube to produce a VR piece with The Gregory Brothers about the 2017 USA election race. The Gregory Brothers are awesome and they invented Auto-tune the News. It was quite a challenge to port their distinctive style to 360 video and I don’t thing we would have been able to do it if we didn’t have a Google Jump Odyssey system with us. It gave us the freedom to concentrate on staging and performance and it allowed us to come up with some pretty crazy stereoscopic 360 visual effects.

The basic idea was to turn a presidential debate into a rap battle, and the rest I’ll leave to your imagination. I’ll just say that there is some serious Terminator style electrical madness combined with the most insane Break Dance I’ve ever seen performed by somebody over fifty years old. I literally had to stop the shoot at some point because it was getting dangerous. I’ll let you fill in the blanks on what that means. You can feel the tension when you watch it. Can’t wait to work on more stuff like this.

[Update] Here is the final piece that got released on election day:

Reddit AMA for VR Thriller Gone

Thursday, June 9th, 2016

A couple of days ago, I participated on a Reddit AMA about the VR series GONE with my friends from @Skybound and @PettyJTyrant. It was a great opportunity to revisit the creative and technical challenges we faced during this crazy adventure, as well all our accomplishments. So far I have produced or directed over a dozen cinematic VR projects, all of them valuable on their own right, but GONE surpasses all others in breadth and depth. No other time have I been able to explore, test and develop so many cinematic VR storytelling techniques. From camera moves to visual effects and interactive features, GONE remains at the bleeding edge of cinematic VR today. No other piece of 360 video content out there can compare to it, even though we finished production about a year ago and the first episode aired shortly after. We pulled off some crazy shit on this project. In the future people will wonder how could we achieve what we did during times where there were ZERO off-the-shelf production and postproduction tools for this kind of filmmaking. From DIY makeshift camera systems to painfully laborious postproduction techniques and previously non-existent user experience design, we figured out a way to make it all happen. I only wish it was promoted as well as it deserves.

Run the Jewels Crown is out

Thursday, March 10th, 2016

A few months ago I produced a VR music video with my friends at Wevr for the hip-hop duo Run the Jewels. I’m proud to announce that The New York Times just dropped it in their nytvr mobile app.

Here is an insightful article written by @djabatt on the importance of matching hip-hop with virtual reality.

360° Premiere: Run The Jewels's "Crown"

Run The Jewels keeps pushing boundaries with their 360° video for "Crown," premiering on The New York Times's virtual-reality app.Check out the full video from Killer Mike GTO and EL-P: http://nyti.ms/1QOIbed

Posted by The New York Times on Thursday, March 10, 2016

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Sports Illustrated Swimsuit Edition in VR

Monday, February 15th, 2016

I have to admit it caught my by surprise. I’ve never found my work on top of my twitter feed before. The Sports Illustrated Swimsuit Edition 2016 in Virtual Reality is out and available for download today. As Adi Robertson from The Verge pointed out, this might be first time where VR video has been made available to the public for a price. Will people buy it? Time will tell.

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And of course hanging out with the Models and my pals from Wevr in the Dominican Republic for a week was a difficult endurance test that challenged every professional skill we’ve developed as virtual reality filmmakers over the last couple of years 😀

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Sundance 2016

Friday, January 29th, 2016

Waves was a complete success at the New Frontier Exhibit of the Sundance Film Festival this year. I got my Sundance member card and participated in a series of discussions, panels and interviews with many interesting creative people that have a lot to say about virtual reality and storytelling. Here are some of them: @brillhart Principal VR filmmaker at Google, @Saschkaunseld Creative Director at Oculus Story Studio, my creative partners on Waves @BrainDickinson & @ReggieWatts, @PatrickTOsborne Director of Disney’s Feast, @ImmersiveJourno godmother of virtual reality, and @djabatt of course.

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