Archive for the 'web' Category

An exercise in personalization

Friday, January 20th, 2012

Last month I worked with BuzaMoto on a website for the MoMA Armory Show 2012. Mud made the website and I provided the content artwork for the main feature of the site: A personalized virtual BobbleHead creation tool.

These BobbleHeads are offered by MoMA as an extra token for people that buy access to the live stream of the Armory Show closing event: a live performance by mexican chill wave band Neon Indian. In addition to this, the collection of generated BobbleHeads will be projected on stage during the performance.

Aside from it being an interesting fundraising participation system, momaarmoryshow.org is an excellent example of a seamless, low-effort online transaction experience. I would probably spend a lot more money on digital content if other online stores made shopping as easy and pleasant as momaarmoryshow.org does.

I designed most of the BobbleHeads based on dead celebrity artists (Frida, Picasso, Warhol, Louise Bourgeois, etc.), together with a couple of celebrities from pop culture, one science celebrity, and a monster made from body parts of several cadavers. This flickr link features the complete BobbleHead collection in the form of a wallpaper, including a famous superhero that didn’t make it to the website for obvious copyright reasons.

Here are the two BobbleHeads I made so far:

  • Black on a Saturday morning, featuring the real me,
  • and Maya goes to the gallery, featuring Maya as an art snob.
  • Update: Mud’s post in the BuzaMoto blog.

    A note on Sopa/Pipa

    Wednesday, January 18th, 2012

    We all know most of the decisions made in the U.S. congress have a direct impact on the rest of the world. Even though most of our countries suffer from some degree of internet censorship, and some people might suggest that we should protest our own disastrous legislations first, the state of the internet in the United States is something we all use to our advantage, something worth protecting, and a good-enough example to look after for some. Perhaps it’s time for the world to take a stand and USE THE INTERNET to tell the U.S. congress that people everywhere have something to say about the decisions they make, like for example, that SOPA/PIPA belongs in the toilet.

    I am not going to black out my site because, honestly, I don’t think anybody will care, but in case you happen to see this today (or any other day), I leave you here in the hands of Science Fiction superstar Cory Doctorow, delivering a keynote where he paints a pretty good picture about the current state of things. Additionaly, the Electronic Frontier Foundation has more information on this and other issues central to your freedom online.

    Update: The same Cory Doctorow just posted another video on boingboing, where the Khan Academy explains the implications for legitimate sites in a world where SOPA/PIPA is law.

    Update Two: Clay Shirky’s take on SOPA/PIPA “Get ready because more is coming”:

    Data doodles

    Saturday, August 13th, 2011

    About a month ago, I made a new backup of the data from tinyDoodle. It is available as a text file consisting of 31.2 megabytes of integer coordinates of 2d points that are put together as a very long sequence of line segments. It’s formatted in JSON in a straightforward way. It doesn’t matter to me how silly this application sounds, there is something I still find incredibly compelling about the ability of computers to capture drawing gestures as sets of numbers that can be performed as drawing gestures that are sets of numbers. I think this drawing-to-number quasi-biyection is priceless.

    I was recently talking about how different interaction models determine differences in communication, and how interesting it is for me to look at scenarios where a group of humans is restricted to use non-conventional channels to communicate with each other. Like putting two persons in a room and have them play a game where all they can do is make drawings to each other. Blackboard, paper, whiteboard, it doesn’t matter. Their communication will not be very efficient this way, but they will get very creative at drawing, and maybe come across some ideas that they would have never explored any other way.

    More recently, Buzamoto launched a cool iPad app called Pendipity that offers a similar functionality to tinyDoodle, only better. It features a more advanced, yet very simple, drawing interface, and it implements a seamless chatting experience using a Node.js server. In terms of space, the difference between both systems is clear. When someone initiates a shared Pendipity session, the system will look for another available user to create a drawing team of two, and TinyDoodle is an open space where anybody can access the same drawing at any given time. So tinyDoodle is like a public blackboard, and Pendipity is like a shared notebook where every visitor is paired with someone else to draw on a single page of the notebook at a time. In Pendipity, a different session means a different drawing. In tinyDoodle, there will always be the same single drawing, around thirty something mb long at this point. The drawing is so dense, you actually have to watch it in chunks to make sense of it.

    The following image is a collaboration Buza and I made on Pendipity. We didn’t find out we were drawing together until later, when we talked about it by chance. The idea of collaborating with somebody close to you without knowing who they are is bizarre, to say the least.

    Undef Print

    Friday, July 1st, 2011

    This afternoon I accidentally found myself submitting tiny snippets of Javascript code to UndefPrint, and watching my submissions transform into prints almost instantly on a live video stream. The video showed a window to the street on the right side, and moving arms holding beer bottles on the left. In the center of the frame, a printer was drawing every submission on an interminable roll of paper. It was 8:30 PM in Berlin when I started looking. It was getting dark, and I stuck around until their clock hit midnight. I think it was 3:00 PM here in California. Ubiquity—to be present in several places at the same time—feels priceless. It even inspired me to write something in this journal for the first time in months ^_^

    This exercise in Telematics and participation is just one out of many—Amodal Suspension by Ralfael Lozano-Hemmer and Absolut Quartet by Jeff Lieberman & Dan Paluska immediately come to mind—but it stands out in a particular way that is relevant to some of the work we were doing back in the PLW a few years ago. UndefPrint is only open to participants that can write code. The general public is excluded. At least a bit of knowledge of Javascript and computer science is required to get anything out of UndefPrint. The idea that code is a mode of expression in a way similar to simple speech, doodling, or any other gesture that can be performed in public is not new, but it is an important one, because it puts code next to activities that come naturally to most humans—like speech or hitting on a keyboard to produce sounds—even when coding doesn’t come naturally for anybody. Perhaps in the future we will be able to speak code—and math—the way we can sort out objects in a crowded room. One can only hope.

    Here is the code that draws the pattern in the image above, the fifth in my series of submissions:

    for (i=0;i<=pWidth();i++){
      for (j=0;j<=pHeight();j++){
        pSymbolB(219+(Math.floor(Math.sin(j*i))%3));
        pPixel(i,j);}}
    

    And, some fooling around with triangular patterns:

    Did I ever mention how much I like simple nested for-loops?

    Millions of Markets

    Thursday, March 24th, 2011

    This is an update to a previous note on some video work I recently finished for the Center for Transportation and Logistics at MIT. The videos are now available in the FutureFreightFlows YouTube channel. I chose Millions of Markets to be featured in this post because it offers an interesting vision at the gateway of the Technological Singularity. Regardless of the questionable veracity of its claims, the so called Technological Singularity is a fun thing to fantasize about. I really can’t wait to be synthesized, augmented, cloned, and uploaded.

    Here is the official explanation of the project, as found in the FutureFreightFlows YouTube channel:

    This video is one of four fictional newscasts to be aired on 2 November 2037. They are all part of the Future Freight Flows project run at MIT’s Center for Transportation and Logistics (CTL) for the National Academies. Four separate future scenarios were developed over the course of a year through a series of focused expert panel sessions, practitioner acid testing, and industry wide surveys. The key driving forces and critical uncertainties were identified and formed the basis of the underlying scenarios. While originally designed to be used for freight transportation planning, they can be employed for a wide variety of different planning purposes. To find out more, visit FutureFreightFlows at MITCTL or send email to future[at]mit[dot]edu.

    Finally, here is a flickr group with photos from the shoot.

    PictureXS 20102

    Sunday, January 31st, 2010

    I think I created this post just to avoid letting a whole month go without updating this journal. Some subconscious sense of duty must have been triggered in the back of my mind a few hours before the month was over, and it was easy to find a topic when I discovered PictureXS just reached it’s picture number 20102. Something worth mentioning, I guess. Numerologists must acknowledge the significance of this number. Me, I’m just happy I can finally spell “acknowledge” without thinking about it.

    I might close the site soon, and make it static. It has been fun, but I feel PictureXS has grown to be kind of dated, and there are a number of issues in relation to it that I would approach differently today. At the same time, I feel more inclined to start a new site rather than update it or fix it.

    These are a few words that lead to some great picture collections: book, red, blue, pink, cat, snow, robot, face.

    Futures of Entertainment 4

    Thursday, September 17th, 2009

    I am working with Ana Domb on this website for the MIT Futures of Entertainment 4 conference.

    Thank you WordPress and Arras Theme for the engine and the template.