Archive for the 'wevr' Category

Transport v2

Sunday, December 18th, 2016

Wevr just released a major update to the Transport VR platform that includes a subscription system and an overhaul of a portion of the user interface. @djabatt and I collaborated with the design team at Wevr to create a first user experience inspired by our favorite color palette and the fabulous downtown bridges at the LA river, as well as this cool Transport Teaser edited by Zach Hansen. Go check it out if you have a VR headset.

Depthkit 101

Tuesday, November 15th, 2016

I just got a new toy to make living VR ghosts using digital samples of real people in motion. Depthkit works with a Kinect sensor and a Canon DSLR camera. My current workflow uses the Depthkit Capture and Visualize software, Adobe AfterEffects, and Unity for room-scale game engine playback on a HTC Vive system. It’s a pain in the ass but really fun.

If elections were sports

Friday, October 21st, 2016

We partnered with Youtube to produce a VR piece with The Gregory Brothers about the 2017 USA election race. The Gregory Brothers are awesome and they invented Auto-tune the News. It was quite a challenge to port their distinctive style to 360 video and I don’t thing we would have been able to do it if we didn’t have a Google Jump Odyssey system with us. It gave us the freedom to concentrate on staging and performance and it allowed us to come up with some pretty crazy stereoscopic 360 visual effects.

The basic idea was to turn a presidential debate into a rap battle, and the rest I’ll leave to your imagination. I’ll just say that there is some serious Terminator style electrical madness combined with the most insane Break Dance I’ve ever seen performed by somebody over fifty years old. I literally had to stop the shoot at some point because it was getting dangerous. I’ll let you fill in the blanks on what that means. You can feel the tension when you watch it. Can’t wait to work on more stuff like this.

[Update] Here is the final piece that got released on election day:

Fast Ride on LifeVR

Wednesday, September 21st, 2016

Time-Life just launched their LifeVR app featuring a 360 video piece I directed called Fast Ride. A few months ago I spent a day with my colleagues from Wevr in a race track in Laguna Seca where the Mazda racing team took out all their vintage cars for a spin like they do every year. J. H. Harper wrote an in-depth piece about the event for The Verge that explains everything about this amazing cars.

The following picture shows pilot Jeremy Barnes tagging along for a fast ride with himself just after he finished his real-life lap. It was a lot more intense for him to be the passenger in VR than to be the pilot in real life 😀

jeremy barnes vr

Reddit AMA for VR Thriller Gone

Thursday, June 9th, 2016

A couple of days ago, I participated on a Reddit AMA about the VR series GONE with my friends from @Skybound and @PettyJTyrant. It was a great opportunity to revisit the creative and technical challenges we faced during this crazy adventure, as well all our accomplishments. So far I have produced or directed over a dozen cinematic VR projects, all of them valuable on their own right, but GONE surpasses all others in breadth and depth. No other time have I been able to explore, test and develop so many cinematic VR storytelling techniques. From camera moves to visual effects and interactive features, GONE remains at the bleeding edge of cinematic VR today. No other piece of 360 video content out there can compare to it, even though we finished production about a year ago and the first episode aired shortly after. We pulled off some crazy shit on this project. In the future people will wonder how could we achieve what we did during times where there were ZERO off-the-shelf production and postproduction tools for this kind of filmmaking. From DIY makeshift camera systems to painfully laborious postproduction techniques and previously non-existent user experience design, we figured out a way to make it all happen. I only wish it was promoted as well as it deserves.

Studio 360

Tuesday, April 19th, 2016

I just made a casual appearance in The New Yorker magazine, courtesy of Andrew Marantz’s article about Wevr.

360 studio
Photo Credit D. Vegezzi.

March was a busy 360 camera month

Friday, April 1st, 2016

Last month I produced and directed three completely different 360 videos for Wevr. This is great, since in the past my job description has been to help other directors conceive, shoot and finish their projects, and it is only recently that I have found the opportunity to not just help others, but do my own thing as well. And there is no better way to do this than working with hula hoop dancers, vintage race car drivers and Chinese smartphone manufacturers, all in the same month.

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